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A design, product & engineering studio · Lagos, since 2023

We design the face. We build what’s behind it.

Interfaces, brand systems, and the software underneath — drawn and shipped by one team.

The seam is where products fail. A short piece on why products break in the same place every time, and what one team standing on both sides of it does about that. But first, some work:

Trusted by

  • Kairos Capital
  • GeoTravel
  • NEPAL Oil & Gas
  • Butchers & Bakers

Ojú means face.
Ojú-ìwé means page.

Where the name comes from

In Yoruba, ojú is the face, and also the eye. Ojú-ìwé — the face of a leaf — is how you say page. The word for a surface someone reads is built from the word for the part of a person that does the reading.

That is an interface, described precisely, a very long time before anyone needed the English word. A face is not decoration laid over a body. It is where a thing meets you, and it is honest about what sits behind it.

We took the name because we build both halves — and because a studio that only drew the face would have no business using it.

Nothing breaks in the middle of a screen.

What actually goes wrong

The happy path gets drawn, reviewed, approved and built. It is nearly always fine. What fails is everything at the join: the empty state nobody specced, the error copy written in a ticket at 6pm, the loading behaviour that was a designer's assumption and a developer's guess, and the fourteen edge cases that only exist once real data arrives.

None of those are design problems, and none of them are engineering problems. They are handover problems — invisible to whichever side does not own them.

What gets drawn

Every screen in the deck, in the states somebody thought of.

What gets reached

Every state the product can actually enter, including the ones nobody drew.

20,000t

of commodity exports moving through the platform monthly, across three continents

Sabi Trace · Sabi

Being straight about it

Worth hiring us for

  • Teams where design and engineering keep missing each other, and the same class of bug keeps arriving.
  • Products that have to survive real traffic, not just a demo and a screenshot.
  • Work where one group owning both halves beats two specialist agencies and a translation layer.

Draw it. Build it.
Ship it. Stay.

How the work runs

Four stages, one team across all of them. The people who draw it are the people who build it, which is the only reason the join holds.

  1. Discovery

    We work out what the actual problem is, which is rarely the one in the brief. Research, stakeholder interviews, a look at what you already have.

  2. Design

    Flows, then screens, then a system. We test the risky parts early and cheaply, before they are expensive to change.

  3. Build

    The same team that drew it builds it, so nothing is lost at handover. Shipped in increments you can see, not one reveal at the end.

  4. Support

    Launch is the middle, not the end. We monitor, fix, and hand over cleanly, or stay on if you want us to.

Campaigns

Print, social and digital ads

Campaign work for banks, telcos and restaurant brands — 24 pieces across 12 names.

The Seam Review

One thing we do that most studios do not

Before anything ships we walk the whole product looking only for joins: every state a screen can enter, every place a design decision quietly became a developer's judgement call, every string written in a hurry and never read again.

It takes half a day. It is where most of the bugs a user would have found instead get found.

We will run one on a product we did not build. Ask about it →

Tell us where it is breaking.

Bring the part that keeps going wrong. We would rather start there than with a brief.